Arknights Endfield Weapons

All Arknights Endfield Weapons: Type, Rarity, and Stats

In Arknights Endfield, every character can wield their own weapons. Each weapon in the game has its own rarity and skill, with five different weapon types available. Here is everything you need to know about Arknights Endfield weapons.

Note: We will update this article with the final stats for all weapons, once the game gets closer to the release.

All Arknights Endfield Weapons

Right now, there are 62 weapons in Arknights Endfield, spread across five categories:

  • Sword
  • Art Unit
  • Greatsword
  • Polearm
  • Handcannon

Each weapon has its own rarity and damage boost type. Below, we'll break down everything you need to know to help you pick the best weapon for your current Operator.

All Sword Weapons in Arknights Endfield

Here are all the Operators who use Sword in Arknights Endfield:

6-Star Swords

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_sword_0013
513Agility: +156Physical DMG: +43.30%Attack: +16%

After the wielder consumes Vulnerable stack(s), ATK +[8% + 4% x Stacks Consumed] while other operators in the team gain half of this buff for 20s.

Cannot stack.
wpn_sword_0006
594Intellect: +156Attack: +39%Heat DMG Bonus: +25.6%

After the wielder casts an ultimate, the wielder gains Basic Attack DMG Dealt +120% for 20s.

Cannot stack.
wpn_sword_0021
540Agility: +156Attack: +39%Arts Intensity: +48

For 20s after the wielder applies Originium Crystals or Solidification the wielder gains Physical DMG Dealt +57.6% during the next battle skill or ultimate cast.

Cannot stack.
wpn_sword_0016
513Will: +156Attack: +39%Physical DMG Bonus: +25.6%

After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +8% while other operators in the team gain Physical DMG Dealt +4% for 30s.

Max stacks: 5.

Duration of each stack is counted separately.

Effect only triggers once every 0.1s.
wpn_sword_0011
567Agility: +156Crit Rate: +19.5%Battle skills and ultimates gain Physical DMG Dealt +24%.

Against staggered enemies, battle skills and ultimates also gain DMG Dealt +80%.
wpn_sword_0012
486Will: +156Attack: +39%Attack: +16%

After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +8% for 20s.

Max stacks for effects of the same name: 2.

Duration of each stack counted separately.
wpn_sword_0010
513Main Attribute: +109Heat DMG Bonus: +43.3%Attack: +11.2%

For every enemy with Combustion in the battlefield, the wielder gains Heat DMG Dealt and Electric DMG Dealt +12.8%.

Max stacks: 3.
wpn_sword_0014
567Intellect: +156Arts Intensity: +78Arts DMG Bonus: +19.2%

After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +19.2% and Arts Intensity +40 for 15s.

Cannot stack.

5-Star Swords

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_sword_0015
448Agility: +124Physical DMG Bonus: +34.7%Ultimate DMG Bonus: +44.8%

For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +33.6% during the next Ultimate cast.

Max stacks: 3.

Duration of each stack is counted separately.

Effect only triggers once every 0.5s.
wpn_sword_0020
426Strength: +124Ultimate Gaun Eff: +37.1%Attack: +14%

After the wielder applies Solidification with a battle skill, target enemy suffers Cryo DMG Taken +22.4% for 15s.
wpn_sword_0007
426Intellect: +124Arts DMG Bonus: +34.7%Attack: +14%

Arts Intensity: +70
wpn_sword_0019
403Agility: +124Attack: +31.2%Sec. Attribute: +14%

After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Deals +8.4% for 20s.

Max stacks: 3.

Duration of each stack is counted separately.
wpn_sword_0005[/item</td><td class="has-text-align-center" data-align="center">[grid]wpn_sword_0005[/grid]</td><td class="has-text-align-center" data-align="center">471</td><td class="has-text-align-center" data-align="center">Agility: +124</td><td class="has-text-align-center" data-align="center">Physical DMG Bonus: +34.7%</td><td class="has-text-align-center" data-align="center">Attack: +14%<br><br>After the wielder deals a Physical Status, ATK +21% for 20s.<br><br>Max stacks: 2. <br><br>Duration of each stack is counted separately. <br><br>Effect only triggers once every 0.1s.</td></tr><tr><td class="has-text-align-center" data-align="center">[item]wpn_sword_0018
471Agility: +124Attack: +31.2%Sec. Attribute: +14%

After the wielder consumes an Arts Reaction, ATK +21% for 20s.

Max stacks: 2.

Duration of each stack is counted separately.

4-Star Swords

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_sword_0008
372Agility: +93Physical DMG Bonus: +26%After the wielder's battle skill hits the enemy, ATK +33.6% for 20s.

Cannot stack.
wpn_sword_0009
353Intellect: +93Attack: +23.4%After the wielder casts a combo skill, ATK +33.6% for 20s.

Cannot stack.

3-Star Swords

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_sword_0003
309Main Attribute: +65-Flat ATK: +34

Arts Unit Weapons in Arknights Endfield

Here are all the Operators who use Arts Unit in Arknights Endfield:

6-Star Arts Units

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_funnel_0010
486Will: +156Max HP: +78%Treatment Efficiency +16%

After the wielder gives HP Treatment with their own skill, the entire team gains ATK +14.4% for 15s.

Cannot stack.
wpn_funnel_0011
513Will: +156Ultimate Gain Eff.: +46.4%Nature DMG Bonus: +25.6%

After the wielder applies Lifted with their own combo skill, the team gains Arts DMG Dealt +16% for 15s.

For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.2%, up to a max of 12.8%.

Cannot stack.
wpn_funnel_0008
513Intellect: +156Arts Intensity: +78Second Attribute: +16%

After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15s.

Cannot stack.
wpn_funnel_0013
486Intellect: +156Treatment Bonus: +46.4%Second Attribute: +25.6%

After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +16% for 25s.

Cannot stack.
wpn_funnel_0009
540Intellect: +156Attack: +39%Critical Rate: +8%

After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +38.4% for 15s.

After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +19.2% for 15s.

The two effects apply separately and do not stack with themselves.
wpn_funnel_0006
513Main Attribute: +109Attack: +39%Attack: +11.2%

After the wielder applies a Nature Infliction with their own battle skill, the team gains Arts DMG Dealt +8% for 15s.

For every enemy suffering from Nature Infliction applied by the said battle skill, the team gains bonus Arts DMG Dealt +3.2%, up to a max of +9.6%.

Cannot stack.

5-Star Arts Units

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_funnel_0012
426Will: +124Treatment Bonus: +37.1%Main Attribute: +14%

When the wielder restores HP with their own battle skill, the controlled operator is restored for another [168 + Will x 1.4] Effect only triggers once every 15s.
wpn_funnel_0007
448Will: +124Ultimate Gain Effect: +37.1%Main Attribute: +14%

Arts Intensity: +70
wpn_funnel_0014
426Intellect: +124Arts Intensity: +62Max HP: +28%

After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s.

Cannot stack.
wpn_funnel_0005
435Intellect: +124Attack: +31.2%Max HP: +28%

After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s.

Cannot stack.
wpn_funnel_0004
403Intellect: +124Electric DMG Bonus: +34.7%Arts Intensity: +28

After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s.

Cannot stack.

4-Star Arts Units

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_funnel_0003
372Will: +93Attack: +23.4%After the wielder's battle skill hits the enemy, ATK +33.6% for 20s.

Cannot stack.
wpn_funnel_0001
353Intellect: +93Arts DMG Bonus: +26%When the wielder's HP is above 80%, ATK +42%.

3-Star Arts Units

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_funnel_0002
293+65-Flat ATK: +34

Greatsword Weapons in Arknights Endfield

Here are all the Operators who use Greatsword in Arknights Endfield:

6-Star Greatswords

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_claym_0004
540Strength: +156Attack: +39%Physical DMG Bonus: +16%

After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +16% for 30s.

Max stacks: 3.

Duration of each stack is counted separately.

Effect only triggers once every 0.1s.
wpn_claym_0006
594Will: +156Max HP: +78%Treatment Efficiency +16%.

When a Protected operator takes DMG, the wielder restores the said operator's HP by [134 + Will x 1.12].

Effect only triggers once every 15s.
wpn_claym_0013
540Strength: +156Cryo DMG Bonus: +43.3%Cryo DMG Bonus: +25.6%

Cryo DMG Dealt against an enemy with Cryo Infliction is increased by another +[16% x Cryo Infliction Stacks on the said enemy].
wpn_claym_0008
567Strength: +156Attack: +39%After the wielder performs a Final Strike on the enemy, ATK +38.4% for 8s.

If the wielder is also the controlled operator, Final Strike deals Stagger +19.2% to the enemy.

Cannot stack.
wpn_claym_0007
594Strength: +156Max HP: +78%Shield applied +38.4%.

When the wielder restores HP with their own combo skill, grant the controlled operator an additional [11.2 x Wielder's Max HP] Shield for 15s.

Effect only triggers once every 15s.

5-Star Greatswords

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_claym_0014
471Strength: +124Arts Intensity: +62Arts Intensity: +28
wpn_claym_0012
448Strength: +124Max HP: +62.4%Second Attribute: +14%

Combo skill HP Treatment effect +56%
wpn_claym_0015
471Strength: +124Max HP: +62.4%Second Attribute: +14%

After the wielder applies Knocked Down or Weakened, DEF +50.4% for 15s.

Cannot stack.
wpn_claym_0011
439Strength: +124Ultimate Gain Effect: +37.1%Main Attribute: +14%

After the wielder applies an Arts Burst, ATK +16.8% for 30s.

Max stacks: 3.

Duration of each stack is counted separately.

Effect only triggers once every 0.1s.

4-Star Greatswords

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_claym_0003
372Strength: +93Attack: +23.4%After the wielder's battle skill hits the enemy, ATK +33.6% for 20s.

Cannot stack.
wpn_claym_0009
409Will: +93Max HP: +46.8%After the wielder performs a Final Strike on the enemy, ATK +33.6% for 10s.

Cannot stack.

3-Star Greatswords

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_claym_0010
324Main Attributes: +65-Flat ATK: +34

Polearm Weapons in Arknights Endfield

Here are all the Operators who use Polearm in Arknights Endfield:

6-Star Polearms

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_lance_0011
540Will: +156Attack: +39%Arts DMG Bonus: +19.2%

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +19.2% for 15s.

The two effects apply separately and do not stack with themselves.
wpn_lance_0012
594Agility: +156Physical DMG Bonus: +43.3%Against Vulnerable enemies, the wielder gains DMG Dealt +32%.

After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +12.8% for 20s.

Max stacks: 2.

Duration of each stack is counted separately.

Effect only triggers once every 0.1s.
wpn_lance_0010
540Agility: +156Physical DMG Bonus: +43.3%Attack: +16%

When the wielder applies Physical Statuses, the wielder also deals another hit of Physical DMG equal to 192% of the wielder's ATK.

5-Star Polearms

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_lance_0004
448Strength: +124Ultimate Gain Effect: 37.1%Critical Rate: +8.4%

After the wielder applies Vulnerable to an enemy with no Vulnerable stacks, ATK +42% for 15s.

Cannot stack.
wpn_lance_0006
435Will: +124Electric DMG Bonus: +34.7%Combo Skill DMG Bonus: +28%

For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +28% during the next battle skill cast.

Max stacks: 3.

Duration of each stack is counted separately.
wpn_lance_0013
448Will: +124Physical DMG Bonus: +34.7%To enemies with Cryo Infliction or Solidification, the wielder gains DMG Dealt +22.4%.

After consuming Solidification, ATK +33.6% for 15s.

Cannot stack.

4-Star Polearms

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_lance_0008
353Will: +93Arts DMG Bonus: +26%After the wielder's battle skill hits the enemy, ATK +33.6% for 20s.

Cannot stack.
wpn_lance_0003
372Agility: +93Attack: +23.4%When the wielder's HP is above 80%, ATK +42%.

3-Star Polearms

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_lance_0009
309Main Attribute: +65-Flat ATK: +34

Handcannon Weapons in Arknights Endfield

Here are all the Operators who use Handcannon in Arknights Endfield:

6-Star Handcannons

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_pistol_0010
594Intellect: +156Critical Rate: +19.5%Cryo DMG Bonus: +25.6%

After the wielder scores a critical hit with a battle skill, the wielder gains Cryo DMG Dealt +19.2% for 30s.

Max stacks: 3.

Duration of each stack is counted separately.

Effect only triggers once every 0.1s.
wpn_pistol_0009
513Strength: +156Attack: +39%Main Attribute: +16%

After the wielder consumes an Arts Reaction, target enemy suffers Arts DMG Taken +16% (for the specified element) for 15s.

Effect only triggers once every 25s.
wpn_pistol_0005
513Main Attribute: +109Ultimate Gain Effect: +46.4%Critical Rate: +5.6%

After the wielder applies Solidification or Corrosion, Cryo DMG Dealt and Nature DMG Dealt +19.2%, and Critical Rate +8% for 15s.

Effect only triggers once every 20s.

Cannot stack.
wpn_pistol_0008
567Intellect: +156Attack: +39%Arts DMG Bonus: +19.2%

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.8% for 15s.

After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +25.6% for 15s.

The two effects apply separately and do not stack with themselves.

5-Star Handcannons

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_pistol_0012
471Agility: +124Ultimate Gain Effect: +37.1%Attack: +14%

After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[14% x Stacks Consumed] for 20s.

Cannot stack.
wpn_pistol_0006
462Agility: +!24Arts DMG Bonus: +34.7%Critical Rate: +8.4%

After the wielder applies an Arts Reaction, ATK 21% for 20s.

Max stacks: 2.

Duration of each stack is counted separately.

Effect only triggers once every 0.1s.
wpn_pistol_0004
448Strength: +124Heat DMG Bonus: +34.7%Battle Skill DMG Bonus: +28%

After the wielder's combo skil applies Arts Burst or Combusted, ATK +44.8% for 15s.

Cannot stack.

4-Star Handcannons

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_pistol_0002
372Intellect: +93Attack: +23.4%After the wielder's battle skill. hits the enemy, ATK +33.6% for 20s.

Cannot stack.
wpn_pistol_0003
335Strength: +93Arts DMG Bonus: +26%After the wielder casts a combo skill, ATK +33.6% for 20s.

Cannot stack.

3-Star Handcannons

Weapon NameImageBase ATKStat 1 BoostStat 2 BoostPassive Boost
wpn_pistol_0001
293Main Attribute: +65-Flat ATK: +34

How to Get Weapons in Arknights Endfield

Getting weapons in Arknights Endfield is pretty different from other gacha games. Instead of using regular pull currency, you will earn Arsenal Tickets by puling for Operators from the game's gacha system, then use those tickets on the weapon banner.

The better the Operator you get, the more tickets you will receive. Here's how many Arsenal Tickets you get from each Operator rarity:

Operator RarityArsenal Tickets Earned
6★ Operator2,000 Tickets
5★ Operator200 Tickets
4★ Operator20 Tickets

A single 6-star Operator pull gives you enough tickets for a full weapon 10-pull, which costs 1,980 tickets.

More Ways to Get Arsenal Tickets

You don't have to rely only on Operator pulls to earn Arsenal Tickets. You can also get them from:

  • Pulling for Operators
  • Protocol Pass (the game's battle pass)
  • Events and limited-time missions
  • In-game shop purchases
  • Various gameplay rewards

Understanding the Weapon Pull Rates

You can only do 10-pulls on the weapon banner. No single pulls are allowed. Here's what you need to know about your chances:

Weapon RarityPull RateGuarantee System
6★ Weapon4% base rateGuaranteed every 4 attempts
5★ Weapon15% base rateGuaranteed every attempt
4★ Weapon81% base rateNone
3★ WeaponTBANone

If you don't want to gamble on pulls, you can buy certain weapons directly with Arsenal Tickets. This is a great option if you know exactly which weapon you need. Just keep in mind that Signature weapons (the special weapons tied to specific Operators) aren't available for direct purchase. You'll have to pull for those.

kui
kui

I am a gaming writer who loves to play gacha games, and share tips, guides, plus strategies to help others learn their favorite games.

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